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Prelim code for comment bubbles in enemy encounters

9/26/2017

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See enemy, enemy sees you.

I wanted to add some additional texture to the flow of gameplay without increasing complexity. I thought this was an interesting way to go about it, and would have the added benefit of being related to "boss" encounter dialog, limited though it may be in Segreta 2. 

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    Tutorials for Corona SDK. Because you're worth it.

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