get at us
Infiltration - Devblog
Turnip Trouble - Devblog
Crosstown Smash REDUX - Devblog
CL "From the Forum"
It's a constant cycle of "fear" and "relief". If you're in an enclosed area, then completing a middle-distance goal to escape it makes you relieved; it makes you think "Oh, that's how I get out of there!" I'm always thinking about that kind of thing.
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